genorb:
As I've already said, don't go by her average. But also, I was just portraying what Tess told me as I didn't know Ncviz either.
genorb: Concerning Tibbets, it's stated in the link below that he moved to a state that does not allow him to play for money, so he quit.
Y'know, as soon as I posted the initial post I got to thinking about this very subject. How many would still be here if there were no prizes to play for, but the game was just a social pastime? I know I would; over the last 6 months I've found, the hard way in one instance, what it would mean to lose friends on WGT, be they virtual (in-game only) or at the end of a Skype line. Maybe I've come too attached to WGT and what it means to me, but everyone has their own comfort zones.
So, how many would stay leave if there were no prizes on offer? Would it curb all the multi-accounting and sandbagging? Would it be a better place to be? Do you play this game to be with people you want to be with, or do you do it just to satisfy your ego?
I still believe WGT's business model, or rather the means to achieve the vision, needs work. Yes, maybe they are achieving it at the moment, but at what cost? Look at all the bad things that come up in the forum, and so much more regularly now than even 12 months ago. I believe WGT can fix this if they want to. See past the initial $$$ to what this social pastime can be, and I believe it would make WGT a much more wealthier site... in it's members, it's own people, and consequently the dollars - I am sure their revenue would at least be where it is now, but most likely increase through trust, loyalty, and above all, friendship.