YankeeAirPirate: Again, in REAL golf (USGA, not necessarily PGA) a player might buy a sleeve of Pro V-1 balls at the pro shop for a round of golf. And believe it or not, a sleeve of Pro V-1s might be ll he could afford at the time. Somewhere after the turn, the last of the Pro-V1s is lost. In the ball pouch are shag balls, found Pink Ladies and some other "decent" golf balls. The current system at WGT equates to forcing you to use the dead, cut up old shag balls. So, tell me. How does that square with REAL golf?
In real golf, you pay for attire, driving to the course, greenfee or annual subscription, cart etc. Would you like this here, too, to make the game more realistic? To me, the balls are a flexible green fee - enough realism in that field.
And, it's easy for a person to dig in his bag and choose another ball. Here, it's a bit more complicated, coding for a game interruption with views of the inventory, alas with special conditions: Don't change a club, it's against the rules. Add a timer in a MP game...
You see, it's easier to block the whole inventory during a game and leave it to the player to keep enough stock in his bag. BTW: Different to real golf, you may visit the Pro Shop at all times and buy a sleeve. It will add to the balls in play automatically if only it fits.
And: paragraphs!