In all my prior posts, I neglected to mention that as anyone who has ever played the game irl knows, all golf courses are designed for either a straight shot, a fade or a draw. Yet here, the wind dictates play not course design.
I cannot comprehend how difficult it would be in programming the ball dot to move to any position and the unpredictable results from doing so. But this is exactly what WGT members need...to attempt to control as best as possible, the results. This is why there is discussion of higher tier levels from TL. The present results are too "predictable" and can be mastered. The harder it is to control, would eliminate players with a HC of 10-20+ under par. No matter how it is designed, everyone would be subject to the same level(s) of difficulty and learning curve.
Unpredictability is what all games are based on. In its present form, WGT does not have enough. I'm by no means a programmer, but do believe it could be done. Why not put a team together to work on incorporating this while leaving the present method intact until you've got a version ready for us to find needed tweaks?
Again, jm2 cents worth.