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Suggestion? Here's One You'll Never See

Fri, Dec 17 2021 9:50 AM (28 replies)
  • spy88
    205 Posts
    Sat, May 17 2014 7:36 PM

    For over 45 years before WGT came along, I was banging the ball in real life.  A scratch at one time so I know a little about a comparison. 

    When I first started playing, I noticed a major "why is it set up this way?" right off the bat.  I decided to let it go then, thinking there must be a reason and it'll become apparent.  But after over 3 months of play, the "light bulb" has still not come on. 

    The ball always starts in the direction of the aim and any prevailing wind will have its effect, which WGT has.  But change all after that.  In real golf (and assuming a certain skill level), from driver to PW, one can fade/draw/hit straight a ball depending on the need of the shot, be it wind and/or fairway direction.  Since we're all right-handed here in WGT-land, if you want the ball to draw, you simply ding to the left of exact ding and visa versa for a fade.  The ball still starts in your aim direction but because you dinged left of dead-on, you've created spin for a draw.  Just the opposite for a fade.  The further left or right the ding, the more draw/fade one gets.  Distance is only lost by less then max meter strength, and/or working the ball into a headwind and/or opposing crosswind, and/or elevation.  Distance is increased on max meter strength by a draw/fade with the wind (favorable crosswind) and/or downwind, and/or lack of elevation.  This is as in real golf. 

    Yes.  In WGT, one can fade/draw a ball if you allow a favorable wind to do so.  But 95% or more of WGT shots are dinged to offset or counteract the wind and you always lose distance doing so.  Why?  Because a exact ding is also max distance.  The further from it, the more distance your clubs max drops.  Yes, if you know how and if you have practiced it enough, you can draw/fade a shot for real.  BUT...you had better be very, very experienced to know the outcome of doing so and many (including TL's) would think long and hard before attempting.

    I hope I've made my explanation as clear as possible.  Knowing that if this were to ever be considered, it would require a completely new WGT program (which ain't gonna ever happen in my lifetime!).  I'm simply left to wonder why it is the way it is and not as it should have been from the beginning? 

    "Guesstimation" skill is required for both but one is logically more realistic.  No???  Why not?

    Thank you for the read and any/all comments (especially WGT) appreciated.

     

     

  • hpurey
    11,505 Posts
    Mon, May 19 2014 12:36 PM

    spy88:
    I hope I've made my explanation as clear as possible. 

    Super clear "explanation", but didn't catch a clear "suggestion".  

    Although, I know you were referring to a draw/fade suggestion, I just think you got too caught up with explaining.  

     

    Check this out, a quick search for "draw fade".

  • spy88
    205 Posts
    Mon, May 19 2014 7:44 PM

    spy88:
    "Knowing that if this were to ever be considered, it would require a completely new WGT program (which ain't gonna ever happen in my lifetime!)."

    The "suggestion" (I thought) was in the explanation...but also clear it was never going to happen.   

    spy88:
    "I'm simply left to wonder why it is the way it is and not as it should have been from the beginning?"

    This is the matter I was hoping do get discussed.

     

     

     

  • spy88
    205 Posts
    Tue, Jun 17 2014 12:41 PM

    Apparently, in the development of WGT, the idea of making a shot-shaping sim was decided against in favor of wholly forcing us to react to the wind speed and direction, which is one form of golf but not at all as in real life.  In the beginning, you had the option to build a golf sim to (as close as possible) mirror real play and tossed it.  Why? 

    Will a moderator please discuss this with me?    

  • YankeeJim
    25,827 Posts
    Tue, Jun 17 2014 1:18 PM

    spy88:
    Will a moderator please discuss this with me?

    Not going to happen. You're asking for proprietary stuff.

  • fatdan
    3,379 Posts
    Tue, Jun 17 2014 2:02 PM

    If your asking about being able to draw/fade a ball with no wind/or into the wind it isn't programmed into the game yet...however WGTIcon said they were already looking into adding it if possible...

    I have only seen that statement made once and don't remember where so you'll have to search for it....

    Now if and when they do, get ready to have shots going everywhere but where you aim and wishing they would have left it alone, and it will happen...lol.

    In the beginning, you had the option to build a golf sim to (as close as possible) mirror real play and tossed it.  Why?
    Where? Here?, I don't remember that...

  • WGTadmin2
    1,152 Posts
    Tue, Jun 17 2014 4:50 PM

    We have tried several time to develop a feature to enable you to shape your shot on WGT.  The problem is that each time the results were less than ideal and generated a lot of less predictable result.  With all the criticisms of unpredictability in the game, adding another feature that would increase unpredictability was the last thing we wanted to do.

     

    As for people purposely missing the perfect shot, I have to warn you, not only does missing the center of the meter decrease distance predictability but also causes 3 dimensional direction unpredictability. So when you see the shot fly the wrong distance or see if go in a non-intended direction, it is probably because  you hit the meter off center.  This particularly hurts putting.

    I hope that helps

     

    *statement correct underlined

  • opyeuclid
    6,710 Posts
    Tue, Jun 17 2014 5:04 PM

    WGTadmin2:
    3 dimensional direction unpredictability.

    911 Team Yancy ...  

    all in Fun G2   

     

  • spy88
    205 Posts
    Tue, Jun 17 2014 5:50 PM

    Not knowing that you've tried to implement shot-shaping in the past, you at least address that it was thought of.  Thank you very much for your reply admin2.  It is appreciated!

    WGTadmin2:
    The problem is that each time the results were less than ideal and generated a lot of less predictable result.

    Not to be argumentative, but the present method of always fighting the wind produces "less then ideal" and "less predictable" shots also.  I didn't mean to imply that this is what I was asking for nor was it intended to be a "added feature" suggestion.  I'm simply approaching this from a "realistic" point of view.  Why shot-shaping instead of or in place of always playing the wind wasn't the initial design from WGT inception was my question.

    WGTadmin2:
    As for people purposely missing the perfect shot, I have to warn you, not only does missing the center of the meter decrease distance unpredictability but also causes 3 dimensional direction unpredictability. So when you see the shot fly the wrong distance or see if go in a non-intended direction, it is probably because  you hit the meter off center.  This particularly hurts putting.

    I understand and accept this statement completely but don't understand how my post led you to say it (unless a previous poster said something).

     

     

  • WGTadmin2
    1,152 Posts
    Wed, Jun 18 2014 9:51 AM

    Wind was never designed to be used as a way to shape your shot. It sometimes can but the results as you all know are not great.  Wind as in real life is a variable that forces us to adjust and play it as it lies.  It affects everyone equally.  I know that can be frustrating but it is sort of realistic.  For a video game... 

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