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*** More Realistic Rough Conditions ***

Mon, May 18 2015 5:11 AM (306 replies)
  • CerinoDevoti
    3,232 Posts
    Fri, Jan 30 2015 7:57 AM

    WillyBigg:

    Wgt do we get a refund on our CG's since they don't live up to their spin attributes any longer??? Let's try to make it harder for the cheaters instead of easier!

    How is it easier for cheaters? It still starts with hitting it into the rough. That's on us cheater or not.

     

  • Jimbog1964
    8,378 Posts
    Fri, Jan 30 2015 8:03 AM

    CerinoDevoti:
    How is it easier for cheaters? It still starts with hitting it into the rough. That's on us cheater or not.

    Come on........by definition an aid means less likely to find rough, and so can attack more without the risk reward.

    You don't play for credits so not an issue but if you did fine lines matter.  Obvious when you think about.  

    May as well say it's on us to get it close to the pin so how does that help the cheater...

    I have not tried this new stuff out enough to see how realistic it is, but what is not realistic is one person coping with it less because of an illegal aid.  Choices as to whether I will still enjoy my RG play too or leave that side of it alone at least.  

    Is that good for WGT that collateral type damage?.  They have decided it is worth the risk, but clearly in a market place a competitor would be all over that if they could do better.

    EDIT: Personally I would like to see ball specs reduced.  That would affect all equally, but whether WGT need realism that might impact HL ball sales is another point.

    This is still the class leading product IMO, just that I do believe constructive criticism is fine too.

  • Fuzzygazz
    1,469 Posts
    Fri, Jan 30 2015 9:18 AM

    Ouote : ''Our main goal was to make it a bit easier for new players to get out of very deep rough, brush or weeds, where lies of 30-50%+ depth were sometimes very difficult to escape.''

    People who have been here don't add to the customer base.They need the new ones  to pay the bills. Game is  too hard for new folks and seasoned players are  leaving. Imagine a newbie who  played une by error? They never stay. It s a business. WGT employees should work together also. We get conflicting information. Work together as a cohesive group. GL

  • OopsieMcDuff
    22 Posts
    Fri, Jan 30 2015 10:35 AM

    JFidanza:

    ISH47:

    You're right.. hadn't played any til now but it's really noticeable.. lol..

    I would say that it puts a premium on hitting greens now.. but it's been harder than ever for me to do that the last week or 2.

    Harder for me to hit the ding for some reason.. and more extreme deviation on my ding misses.. it's like my clubs don't have any forgiveness now.. none.

    It'd make me feel a lot better if I knew everyone was experiencing the same thing.. but I won't hold my breath.  I'm used to going through slumps but this feels different to me.. like maybe it's a change in the programming.

    Let the flogging commence..

     

    http://www.wgt.com/forums/p/275019/1976260.aspx#1976260

     

    Well, that's what many TLs have also said not to long ago...

    but then other members say it's 'tin foil conspiracy'.. but who do you believe - someone who isn't in the upper tier or those well known, respected TLs who have over 20 HIOs under their belts?

    IMO long story short -  something has changed (about a month or two ago), if you like or not is your decision. Hey, maybe things will change in the future. The livegamer credits on my end have been reduced to approx. 20% of what I used to get. FWIW

     

     

    For what it is worth fellas, I agree completely something has changed. I was in a motorcycle wreck back the end of Nov and missed a couple weeks playing. Shot a consistent 62. avg as a legend with 190 ranked legend rounds or so done... since I have been back, something is DEFINITELY off or different in this game, and my avg is up almost 3 points and climbing. It changed during the 2 or 3 weeks I was not playing, The ding miss deviaton is awful, shot distances are wildly inconsistent, and the one that irritates me the most is hitting an "accidental ding" when you have aimed well off the flag for a crosswind, the ball leaves the clubface not in the direction of your aimer, but straight at the flag then continues to be mauled by the wind before winding up 15 yds to the OTHER side of the flag than where you had aimed.

    Anyway sorry for the digression -- but I agree that stuff has changed.

  • hpurey
    11,505 Posts
    Fri, Jan 30 2015 11:17 AM

    IMHO  the rough and bunker spin has always been backwards in the game.  The spin from the rough worked how it should from the bunker and spin from the bunker works the way it should out of the rough.

     

    Make the spin from the bunker act like the rough used to and I think it would be perfect.

     

    Like someone said earlier,  pros will aim for a green-side bunker on purpose if it's their best avenue to play.  

     

    As far as the loss of spin from the rough,  it just gives me something to work on for a while.  I had all my shots mapped from the rough inside 125 yards or so, but I mapped them with no spin.  From what I seen now, I can use full backspin map my shots, and play more of the roll out.  In the long run, it may be better for me.  More realistic anyway, just change the bunker spin to make it right.

  • WoodenHands
    526 Posts
    Fri, Jan 30 2015 11:18 AM

    I wonder why it is that WGT constantly implement things that nobody has asked for and continue to ignore the things that are often requested?

    I find it rather difficult to believe that new players are emailing them and asking that the rough be made easier to get out of. When I first began I wouldn't have dreamed of doing such a thing, I looked and saw the scores other players were posting and went about trying to improve my game, it takes a long time, but anything worthwhile does. Why punish the players who have learned how to play each shot for the benefit of those who have yet to even commit to playing the game?

     

  • PaulTon
    10,731 Posts
    Fri, Jan 30 2015 11:25 AM

    WoodenHands:
    Why punish the players who have learned how to play each shot for the benefit of those who have yet to even commit to playing the game?

                                 $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$

  • SweetiePie
    4,925 Posts
    Fri, Jan 30 2015 11:35 AM

    More realistic ? A clever ruse. Here is the hustle : you will find that by using the best of the best balls, the pricey ones, these changes have zero effect. As for the low/mid priced balls, they do.  ~ SP ~

  • MainzMan
    9,591 Posts
    Fri, Jan 30 2015 11:36 AM

    Well WGT, I haven't had very many good things to say about you recently but I think this is a very good development.  Anybody who plays golf in real life will know that you can never be sure how far the ball will go out of the rough, there simply are no formulas.  A flyer is always possible, as is a total duff shot.

    I say well done.

  • alanti
    10,564 Posts
    Fri, Jan 30 2015 12:21 PM

    MainzMan:

    Well WGT, I haven't had very many good things to say about you recently but I think this is a very good development.  Anybody who plays golf in real life will know that you can never be sure how far the ball will go out of the rough, there simply are no formulas.  A flyer is always possible, as is a total duff shot.

    I say well done.

    In essence I agree, but the horse bolted a long time ago as far as this game is concerned.

    Here the reason given is to make the game more realistic, yet club attributes continue to improve. But on the other hand we have green speeds that are a joke released at the same time.

    I too am cynical - this is about making players relearn their short game (and having a lot of unknowns). This equates to money via ball use.

    Players will adapt and continue to shoot unrealistic scores because clubs are so good, finding the rough is hard if you can hit near the ding all the time. Sadly I can't and have suffered the flyer where a 17 yard pitch from 40-50% rough greenside rolled and rolled for 32 yards. Maybe I topped it??? Ironically I found 60-70% fescue and found it easier to get out and had more distance than in the past.

    The game has gone too far to make radical changes, so it will always be unrealistic - it is a golf simulation after all - does it matter if someone shoots a 52 or a 72 to win? It is all relative.

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