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*** More Realistic Rough Conditions ***

Mon, May 18 2015 5:11 AM (306 replies)
  • Jimbog1964
    8,378 Posts
    Tue, Feb 3 2015 8:12 PM

    jayw4862:
    Maybe this was done because the next product update (Pro Shop-wise) will include 2000 credit wedges with 7 dot spin.

    Say L110 at what 10,000,000 ish XPs to give us all something to aim for.........Roll on 2020, LOL

  • HenriChinaski
    94 Posts
    Tue, Feb 3 2015 8:40 PM

    My 2 cents...

    Just did a 18 holes (Bethpage, finished on par, meh): No big changes for me with my crappy clubs (newbie clubs, Santa hate me). The backspin is nonexistent, accuracy is equivalent of playing with a frying pan.So I don't see exactly how this change will improve the playing experience for a newbie.

    In fact, the only real change I noticed was the impossibility to "ding" a shot. 2 weeks ago I could play a course with 50% ding on my old PIII... Now, on a 18 f***ing holes, I "ding" 2 times from the tee and 1 time from fairway! Seriously? Plus the deviation on an "almost dinged" shot seems to be bigger. What have you done? :/

    That was just one round, plus I'm a terrible player, so it's not a definitive opinion... But for an average/low player like me this "improvement" seems lame.

    Have a good day.

  • phiber
    2,795 Posts
    Wed, Feb 4 2015 7:02 AM

    pearljammmmer:

    I have read other suggestions on improving the game in this thread...here's one I didn't read - why are there only two pin placements per hole? It seems like adding more would not be difficult - but maybe it would be?

    It has to do with the number of original photos taken when the course was photographed for original set up.  A couple of years ago, Chad talked about this in one of his video broadcasts.  If I remember correctly he said they would take roughly 300,000 photos of a course then begin selecting the ones that worked best for the game.  

    A good example of trying to establish multiple placements is Kiawah, look at some of those angles,  A result of trying to add pin placements without the supporting photographs.

  • pearljammmmer
    4,268 Posts
    Wed, Feb 4 2015 8:24 AM

    phiber, thanks very much for the reply.

  • BubbaCrusher007
    1,567 Posts
    Wed, Feb 4 2015 9:08 AM

    I suppose I should read the Forum more often. I shot about 50 rounds since this alert was posted lol.

    I was wondering why so many wtf shots out of the rough. I did notice that a 50%  lie (in some cases) is not as punishing, i.e. reachable.

    That's gotta be a good thing. I have not made up my mind in regard to the changes. Seems like it makes many shots difficult to gage the distance from heavy rough.

    Not as much as that uneven lie BS.

  • OopsieMcDuff
    22 Posts
    Wed, Feb 4 2015 9:19 AM

    fourdude:

    In an effort to continue to make WGT a realistic golf experience, we’ve made some changes to how balls perform when they’re hit from different lies in the rough.

     

    I my experience with WGT, when they say more realistic, they really mean more inconsistent, which means more strokes so the balls sell faster! Tinker with stuff that doesn't need tinkering and forget about the bugs that need to be fixed!

    Amen to this... inconsistency = realistic to the good folks at WGT.

    I am a 5 handicap in the real game, and I believe that most who actually play golf will agree: My game is nowhere near as erratic or inconsistent as it is in this land of pixels and money here. Hell, just use the "WTF" meter and consider your last round.

    As WGT players, the only feedback we get from a shot is the actual result of the dialed up swing -- wind, power, spin and ding. In the real game, I a stand on a tee, feel the wind, align my self accordingly, take a couple practice swings and receive feedback from the club as I swing. Sure we all hit bad shots -- but I usually know they are going to be bad, my own individual swing mechanics provide that feedback as I hit my shot. In WGT swing mechanics = wind, power, spin, and ding. Set those right and you should have a good shot.

    Draw... fade? What's that in WGT? These are routine shots in the real game.

    If the wind is at 10 mph, it should be 10 mph, not some random variable *possibly* affecting ball flight by x or y, long, short or sideways. A dinged shot (which I compare realistically to a properly aligned shot with excellent ball contact) should not ignore that alignment (aim) and leave the club headed for the flagstick to be murdered by said wind, it should actually leave the club towards where it has been aligned (aimed). A properly aligned and well struck ball, with the correct club, will rarely produce a WTF shot in the real game, at least it hasn't very often for me in the 30 years I've been playing.

    Whoever is designing bunker mechanics here at WGT clearly has never played out of one -- either fairway or greenside.

    Whoever decided that some (Cleves) wedges should sometimes backspin across a green 15 - 20 yards has clearly never hit one. ALL wedges spin, none of them that ridiculously, and none grab and bite on a dime from rough.

    If the new rough plays consistently, then kudos, but if it is just more randomly inconsistent crap that flicks on and off at will, well then shame on WGT.

    And VEM... really -- this is someone's idea of realism? IRL my clubs do not suddenly decide "hey Oopsie, you've been playing well lately, I'm gonna ratchet down that sweet spot and screw with your game buddy. Game on!" or "hey Oopsie, wow you suck! think you can hit the ball if I make the entire club a sweet spot?" My equipment is reliable and performs consistently. I play mizuno mp-69 blades at the moment, but have played blades for years -- despite them being a little beyond my handicap -- because I like the feedback and consistency I get from them. They let me know when my swing is off or something is wrong, and reward me accordingly when it is all good.

    I don't have to swing them harder or faster than any other club to get a good shot out of them. I swing them just the same as I would a Callaway cavity back "please make my game better" iron. Why do the TM irons in WGT require a laser sight and ninja finger to even get close to dinging? Thats stupid.

    In WGT land -- adding random inconsistency (beyond one's ability to ding) does NOT make the game more realistic, it makes it more frustrating because as players we have only 4 variables to consider: wind, power, spin, and ding. If those are set and the shot dinged, the game should behave accordingly. Golf is not some magical wonderland of miracles and wild inconsistencies, for even average players, and WGT should not be either. 

    Theres not very much realism in WGT at all to be really honest -- while the courses look great -- the wind doesn't blow anything (but the flag if i turn that on), the ocean doesn't move, and hey when was the last time ya saw a squirrel? Or a bird? And why do the same 4 disinterested people clap for my birdie at every single hole? Have ya ever seen someone birdie 16 at the Waste Management Phoenix Open in the bird's nest in person. Holy crap! 

    /rant off

  • TarheelsRule
    5,566 Posts
    Wed, Feb 4 2015 9:51 AM

    The comments in this thread show exactly the problems that WGT has with any change that they make.    I'm all for making it more difficult, I saw a number of comments about flopping out of 40/50% rough from 15 yards and stiffing it.     Well the issue is that you should not be able to do that, from a deep lie like that even the pros are happy with 10 feet or more, on WGT we are not happy if we miss that shot by more than 3 feet.

    I would love to see the game play get back to where it was before the new balls and clubs destroyed par.    It would be nice to see scores in the low to mid 60's win tournaments not 55 or less.

    I don't understand the desire to get your average to 55 or less, the numbers mean nothing especially when you reach the point where only your good scores count.   I'd be for a rolling 100 round average instead of a slowly moving down number.

    It needs to be tougher, rough should be more penal.   Sand should be a difficult shot when you land in it.   Putting from 12 feet shouldn't be a slam dunk.

    I guess I'm in the minority here but make it tougher.

  • YankeeJim
    25,827 Posts
    Wed, Feb 4 2015 10:24 AM

    TarheelsRule:
    I would love to see the game play get back to where it was before the new balls and clubs destroyed par

    The way you have to play rough shots now reminds me a lot of how it was back when I joined. What tends to get ignored here is the fact that if you're not in the rough you don't have to worry about it. Nothing changed from fringe and fairway. I know I personally have a new respect for thinking about what shot I use. 

    Good example cost me a ball. That Par 5 on the front at Kia--40-50 if you carry the trap off the tee but miss the fairway. No big deal, 3i gets over the hazard. Wrong, lesson learned. :-(

  • HAMINH
    119 Posts
    Wed, Feb 4 2015 10:41 AM

    TarheelsRule:
    I would love to see the game play get back to where it was before the new balls and clubs destroyed par.    It would be nice to see scores in the low to mid 60's win tournaments not 55 or less.

    +1

    Too good balls & clubs makes the game too easy. It getting boring. 

  • stevietwotimes
    1,327 Posts
    Wed, Feb 4 2015 10:56 AM

    PaulTon:
    This is going to have more pages than the last word thread.

    23 pages and counting :)

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