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Mastering game used to take years

Sat, Mar 3 2018 12:03 AM (120 replies)
  • mkrizan86
    1,866 Posts
    Mon, Feb 26 2018 12:45 AM

    el3n1:
    To me, that does seem to have a negative effect and outcome on the game and if the problem grows and gets progressively worse it can undermine the viability of the game overall.  However, I doubt that ready go's alone are where WGT is making their most profit so it may be negligible other than our perceptions and how we feel about the game.  It still seems problematic!

    This is probably the most quiet time on the multiaccounting front since the credit games began. It used to be MUCH worse. Before the fall of 2012, when WGT started to disregard the "minimum required rounds" to tier up for those, who were winning RGs and MPs against higher tiers (so called anti-bagging system), multis were basically top 5 (or 10) of every lower tier RG. And they took their time, cause they had over 150 rounds to play, before they reached legend tier (the highest tier back then). That meant a ton of earning potential. The thing was rampant, a guy from Indonesia had 2 CCs filled with his accounts, over 60 of them, lol.

    After the change, the number of multis started to drop off, until the brackets came and the Legend 500 cr brackets became the honey hole. Apparently they're no longer available, probably why there are so few around now.

    As for WGT losing on account of multis. Well, yes and no.

    By winning many credits, multis don't put any money into the game, but they also prevent "honest" players from winning enough, to stay afloat. which then forces them to either buy credits or do offers, WGT profits from both.

    But WGT loses money, when the multis, who are winning big, start selling their credits at a discounted rate (paypal and forfeited blitz challenges) to people, who would normally buy them directly from WGT. 

  • kavvz
    2,195 Posts
    Mon, Feb 26 2018 4:42 AM

    mkrizan86:

    kavvz:
    RE: getting an elite champion to play rounds for you I would really hope WGT tracks your IP and could easily tell if multiple people are using the same account -- unless they are buddies and that champ popped in for lunch & a round of WGT ;)

    One problem with this reasoning. Unless one is unemployed and living in his mother's basement, there's a reasonable chance he has logged on from different IPs ;-)

    In my almost 6 years, I've personally logged on and played from 6 different countries and a ton of different IPs from my own. Even my own home IP adress changes every time my internet provider does an update (cca once a month). 

    Hmmm; that certainly would poke holes into that theory.  Come to think of it I've probably logged on with 3/4 IP's myself.  Home, work, cellular, family wifi..etc.

    That might be 1 reason why they can't out and out remove accounts that seem suspect b/c maybe they don't really know for sure.  It would be a real bummer if a single account/clean player spent a year learning and getting better only to be removed, and we have to (or should) admit that this particular player does have indicators that could be either.

     

  • el3n1
    4,502 Posts
    Mon, Feb 26 2018 7:19 AM

    pmm711:
    So as to this thread, getting good immediately in this game is the exception rather than the rule.  You need some insider info (Darren's (Dazza's) 11 year old son for instance), OR, you must be a restarter.  No way this site is that intuitive...no f-ing way.

    I agree, despite all the research and "following" guides and helpful tips, there is still more to the game OR all of the tips and "calc's" shared are not spot on, meaning everything needs tweaked. At least that has been my experience...if anyone has found something to work spot on without adjustments from the beginning then kudos.  It hasn't been the case for me.  Nothing I have learned or used has been spot on from the get go.  There may be a few exceptions where individuals actually "charted" their clubs and shared that information.  Such as Walk's wedge chart but I don't play Cleveland wedges so that one never helped me. 

    That said, much of the information has helped me progress to the Legend tier, but I still can't and haven't shot crazy low rounds in the 50"s on a regular basis...I feel I have been a "good student of the game" but still there is more to it or the information shared still needs tweaked. 

    This is why I am inclined to believe not even new players can jump into the game and get it right straight away.  It takes time to "tweak" or learn the minor adjustments necessary unless you have prior experience or knowledge of the game.  Then you can speed up the tiers more so than most.  There are others who are recognized gamers or "prodigy's" or golfing savants but those are far more rare.  

    If I have missed something in my research then so be it, but so far I haven't seen much in these posts regarding the information out there that I had not already come across or seen before and I have tried a lot of stuff to see what works.

  • kavvz
    2,195 Posts
    Mon, Feb 26 2018 7:39 AM

    1 example of 1 player doesn't make the rule.

    Other players/gamers will take different paths.  You underestimate the capabilities of people who for the lack of a better expression are "pro" gamer's.  If you add a basic understanding of math, it's not that hard to become good.

    Of all the information / aids available I feel that I'm 1 part of the game away from shooting low regularly, and that's putting.  If you look at ALL the top player's, they are excellent putters.

     

  • el3n1
    4,502 Posts
    Mon, Feb 26 2018 8:20 AM

    kavvz:
    1 example of 1 player doesn't make the rule.

    kavvz:
    and that's putting

    I agree and more importantly it is the latter that is by far the more challenging otherwise, as you point out you would likely be shooting lower on a regular basis.  It is likely I would as well.  

    It is also the tips and "calc's" on putting in particular that I have yet to be able to replicate on a consistent or regular basis. I am not saying the tips or suggestions are flawed, but how a person uses those and the subtle adjustments they make that are not explained by a simply calculation is what separates those players from the rest of us...it is also what can't necessarily be "taught" or "implemented" by simply following the "tip" because I am convinced there is more to it.  

    I have very little gaming experience, what has helped me is having some understanding of golf and course management otherwise I wouldn't have improved as much.  

    I just feel the game is a bit more multi-faceted and has more layers than just being able to implement a few calculations and you will start shooting in the 50's.  I have heard some of the best players on here comment that some holes and some pin locations can be very challenging and par is a good score.  You can't just attack every pin on every green...I have watched some of the best players on here 3 putt on challenging greens, now that doesn't happen often probably less often than they make HIO, but it shows how "finicky" the game can be.  

    And, putting as you point out is probably by far the hardest aspect to get a solid grasp on.  I am still learning and it sounds like you are too.  

     

  • Naturali
    684 Posts
    Mon, Feb 26 2018 8:57 AM

    el3n1:
    It is also the tips and "calc's" on putting in particular that I have yet to be able to replicate on a consistent or regular basis. I am not saying the tips or suggestions are flawed, but how a person uses those and the subtle adjustments they make that are not explained by a simply calculation is what separates those players from the rest of us...it is also what can't necessarily be "taught" or "implemented" by simply following the "tip" because I am convinced there is more to it.  

    I'm no putting guru, but I'm thoroughly satisfied with the equation I posted earlier. It works for me...realizing there are multiple lines for a variety of speeds.

    The calculation is entirely predicated on this:

    A 10ft putt with a uniform, average dot speed (8 seconds on my pc) will break exactly the green speed (in inches) when struck at a certain speed.

    The break for every other putt distance, dot speed, elevation, etc. is derived from that assumption.

    Danny

  • renniw52
    5,385 Posts
    Mon, Feb 26 2018 11:19 AM

     Which makes me comment once again. Are you a golfer or a gamer? Any person who has ever played a real game of golf, knows without a doubt. You do not lay out charts, graphs, have access to every wind condition, elevations or use a calculator and take whatever time you want between shots. The PGA and LPGA have a little pocket notebook, take a few seconds with their caddie and set up their shot. You are supposed to be playing the game of golf, not launching a rocket into space. And yes, putting is the hardest part of this game. I have made many awesome putts and have missed many from 2 feet or less. You can never be sure what WGT has in store on any given putt. You will set up for a 10 footer on your 15 foot scale, line it up and guess what? Now it is the 30 foot scale, how many have been burnt by this? Unless your a professional golfer and somehow have time to play WGT everyday, for crying out loud, play some rounds, enjoy your friends and put all your problems behind you. Golfer or Gamer, which one are you? Your answer will explain your actions pure and simple.

  • Robert1893
    7,722 Posts
    Mon, Feb 26 2018 11:32 AM

    renniw52:
    The PGA and LPGA have a little pocket notebook, take a few seconds with their caddie and set up their shot.


    Exactly! 

    Signed,

    J. B. Holmes

    PS: Ben Crane will be here soon to agree. 

  • Wutpa
    4,803 Posts
    Mon, Feb 26 2018 1:23 PM

    Robert1893:
    PS: Ben Crane will be here soon to agree. 

    Just as soon as Kevin Na catches up with him.

  • Robert1893
    7,722 Posts
    Mon, Feb 26 2018 1:28 PM

    Wutpa:
    Just as soon as Kevin Na catches up with him.


    😄

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