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Break for 1 but not the other

Sat, Jun 2 2012 4:35 AM (49 replies)
  • jvr86
    799 Posts
    Fri, Jun 1 2012 8:38 PM

     

    WGTpizza:
    So then as in real life, we should take all the players in each game and make all of their skill levels equal? To be fair? 

    thank for the answer! that was quick :)

    I think you got me wrong because I Do agree with you, what should count in each round is the skill. Random Exteeme Bad deviation vs Good deviation has nothing to do with how good you are. 

    I never Said anything about:

    WGTpizza:
    We are not interfering with your game. We want you all to learn and grow as golfers in order to accurately balance the community-wide playing field and it's impossible to do that if we imposed any sort of random hindrance to your player.

     

    I know that the deviation we get is a matter of luck, random...etc. Some are more lucky that others... and some times everyone experiment the perfect round. 

    But is very annoying to make a shot trying to find the perfect position for the putt, to later see that your putt went straight defying gravity and trowing away all your practice, skills, notes etc.

    I'm just sayinf that everyone need to have the chance to proove their skills in every tournament. and not only the ones we get the lucky good deviation. more and more it seems this game is luck based instead of skill based which is wrong.

     

    cheers,

    Javier,

     

     

     

  • WGTpizza
    1,656 Posts
    Fri, Jun 1 2012 8:45 PM

    Hmm, there seems to be a miscommunication between us

    What is this "lucky good deviation" you are talking about? In a real life golf match, that sounds like "luck", "divine intervention" or any other reason to account for why the improbable happened.

    If you are implying that there is a random lottery where each player gets each shot awarded a "good" or "bad" devitation, then that's exactly what I'm saying doesn't exist. Only the skill of the player and the current physics affect the outcome of a shot, except of course for the occasional bug, which I will admit happens in our game.

    I know, it's bothers us, too, we're working hard on it :)

    If this didn't clear things up, could you help me understand your meaning?

     

    Stay Classy,

    -WGTpizza

  • MBaggese
    15,367 Posts
    Fri, Jun 1 2012 8:47 PM

    WGTpizza:
    Well, I would think reducing the game's programming to: "if this does this then this will happen" is a severe underestimation. While I am not a part of the programming team, I can tell you that the game tries to be realistic as possible. You will never be able to hit the same shot twice. You can never figure out a formula where (this) = x and (that) = y, so therefore: "If X does Y then this will happen".

    Perfect!

     

    Guys and Gals, this is as it should be.

     

    I/.e There HAS to be a deviation in a shot(s), if you play golf IRL, you can tell me you never hit a 155 yard 9 iron, when it should been 145?  

    Hey, that's when the cream rise,, the putts they make keep them in the game.

    My opinion (and just mine) is the game is designed like real golf,  and maybe we just need to adapt?

    Not meaning worry about the odd shot,, but sink the 20 footer we are left with afterwards, when we were expecting a tap in.

    Don't alter the game physics WGT, make players play the shot that is in front of them.

    Ya take improvement posts/etc to enhance the game environment, but leave the rest alone.

    My recent credentials to say the above?

    KI B9 RG, 36

    Played it again at 29.

    had fun both rounds!

  • GlassMan27
    573 Posts
    Fri, Jun 1 2012 8:47 PM

    WGTpizza:

    jvr86:
    If it is how deviation works, then I will be happy only if this happen to everyone in the same tournament. because is not fair to limit someone score and help another one to have a great round.

     

    So then as in real life, we should take all the players in each game and make all of their skill levels equal? To be fair?

    How could you possibly interpret what he said as him wanting you to "make everyone's skill levels equal"? Seriously? Every player in any given tournament should have to deal with the same level of VEM BS, whether that level be positive or negative. The way it is right now, that is not the case. We all know that. Some are just too stubborn (or headstrong, or just plain ignorant) to admit it. It bothers me when the deviations work against me, but at the same time, it bothers me just as much when they work unfairly in my favor.

    WGTpizza:
    There isn't any sort of in-game random limitation on specific players.

    I'll buy this only because the word 'specific' is included. I don't believe specific players are singled out. I, and many, many, many others have come to the understanding that every round is a lottery. Either you will catch every break ('little luck in their pocket')(dealt a pair of Aces), play your game without interference (suited connectors, what you do with them is up to you), or deal with complete garbage on every well-hit shot (off-suit 2-5 every hand, on a rare occasion you'll catch a fortunate flop). This is the reality of the game. Nevermind these issues, I'll continue to play on a daily basis.

  • pjctas0822
    4,606 Posts
    Fri, Jun 1 2012 9:00 PM

    Well you can take the horse to the river but he will or will not drink...Or something like that . LOL

    The only thing that kills me is when you make adjustment for crosswind on an approach shot and ding it. It somehow deviates away from the adjustment you make. Therefore I try to never ever ding the approach shot and try and miss on either side of the meter depending on which way the wind is blowing. Kind of sucks to be punished for dinging the shot but it is fruitless at this time to try. Same thing with putts. I just miss the ding on either side to compensate for the break as opposed to moving the aiming arrow. If you ding the putt after adjusting it seems like it ignores the adjustment you made .

    Ok this probably doesn't make sense to anyone but me :)

    Gnite.

  • MBaggese
    15,367 Posts
    Fri, Jun 1 2012 9:35 PM

    WGTpizza:
    If this didn't clear things up, could you help me understand your meaning?

    I think some haven't done a full search on the term "deviation", if they did may one player here would pop up;)

    Anyways, NIVLAC (WGT NIV) gave a great explanation but some have taken it way out of context, and because of a very good player here that now talks of "positive" and "negative" deviation it's sorta fueled the fire.

    Happy to converse offline so as not to muddle up the post.

  • MUSTAQBAL1
    270 Posts
    Fri, Jun 1 2012 9:43 PM

    thx pizza for your comments.  wgt does try and make this as realistic as possible and even though you ding a shot, it will not go exactly where you inted it to go.  fantastic programming at the least i say.  as in real golf, how many times does a pro golfer like woods shake his head in disgust because his ball did not land where he expected? obviously you can shrink that area of randomness by purchasing better equipment, etc.

    thx again pizza,

    q

  • jvr86
    799 Posts
    Fri, Jun 1 2012 9:43 PM

    First of all, my apologies if my post was little heavy. I'm not trying to fight you at all. Actually I'm very happy of having a response than can clear my doubts. :)

    WGTpizza:
    Hmm, there seems to be a miscommunication between us

    Probably my poor englis was the responsable of that,

     

    Let me explain what I mean about good and bad deviation:

    It seem, to me at leats, that there is a lottery on each different round.

    By good deviation I mean, that your clubs will work as expected, your putts will break as you know they do... and wind will be aplied to the ball normally the way you have learned and practiced in all your rounds. the forgiveness of your shots will be normal, so a missed ding will not send you ball 20yrd off line agaist the wind...etc.

    and by bad deviartion I mean, nothing work as expected. basically the contrary of what I wrote about the good deviation. 

    Why I said that? because I have experimented complete rounds in which nothing seem to work and beautiful round in which even when you hit a wrong club you ball goes near the pin. and after thousands of rounds you learn to identify what kind of deviation you are having.

    This is what I ask for exactly:

     

    WGTpizza:
    If you are implying that there is a random lottery where each player gets each shot awarded a "good" or "bad" devitation, then that's exactly what I'm saying doesn't exist. Only the skill of the player and the current physics affect the outcome of a shot, except of course for the occasional bug, which I will admit happens in our game.

    ...yes unfortunately it seem that way :(

    Trust me, I really want to be wrong, but some rounds simply you are not meant to play good, and not because you are having a bad day. In those rounds your level of skill will be the difference of having 50% back of the entry fee or nothing. When you know how to play, you also know when something is wrong.

     

    anyway, I really appreciate you responding to my post, I will take your statement that such things don't exist assuming that they are bugs! and when something is really out of place I will send a bug report.

     

    Thanks

     

    Javier.

     

     

     

     

     

  • LeonDelBosque
    1,551 Posts
    Fri, Jun 1 2012 10:01 PM

    chrisironsbones:
    Its got a point but i hate to say this but in matchplay matches the putts either drop or they don't, in other words, if a player is meant to loose a hole there's nothing the player can do but watch it happen and its out of your control.

    By "loose" I guess you mean "lose," but yes, it's totally up to the folks at WGT, who monitor every single game. Therefore your match play record of 639 to 203 is completely meaningless. 

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